Promoting social and human factors through a gamified automotive software development environment
| dc.contributor.affiliation | Gasca-Hurtado, G.P., Ingeniería en Sistemas, Facultad de Ingenierías, Universidad de Medellín, Medellín, Colombia | |
| dc.contributor.affiliation | Muñoz, M., Centro de Investigación en Matemáticas, Zacatecas, Mexico | |
| dc.contributor.affiliation | Sameh, S., Valeo Innovation Automotive Software, Cairo, Egypt | |
| dc.contributor.author | Gasca-Hurtado G.P | |
| dc.contributor.author | Muñoz M | |
| dc.contributor.author | Sameh S. | |
| dc.date.accessioned | 2024-12-27T20:51:42Z | |
| dc.date.available | 2024-12-27T20:51:42Z | |
| dc.date.issued | 2024 | |
| dc.description | Gamification is an attractive strategy for different contexts, including software process improvement, where it presents positive results associated with increased factors such as motivation and others classified into social and human factors. Such factors are required to improve software processes in the automotive industry due to the influence of changes in the conditions and the behavior of individuals. However, the treatment of gamification strategies requires rigor at a scientific level. Therefore, it is necessary to analyze critical dimensions such as the gamification maturity level, the ability to intervene, and the influence of social and human factors. Such analysis is motivated by the relationship between social and human factors and the success of a process improvement. The above justifies the researchers' interest in this article in analyzing a gamification strategy implemented in the automotive industry from such dimensions. Therefore, this article presents the analysis from the point of view of developing software-controlled systems in automobiles. Besides, it uses a deductive approach to conduct this analysis to abstract all the design aspects of a strategy created and implemented in a software development automotive environment. One of the most representative findings of this study is the strategy's capacity to promote SHF, which identifies motivation, commitment, team cohesion, emotional intelligence, and autonomy. © 2024 John Wiley & Sons Ltd. | |
| dc.identifier.doi | 10.1002/smr.2704 | |
| dc.identifier.instname | instname:Universidad de Medellín | spa |
| dc.identifier.issn | 20477481 | |
| dc.identifier.reponame | reponame:Repositorio Institucional Universidad de Medellín | spa |
| dc.identifier.repourl | repourl:https://repository.udem.edu.co/ | |
| dc.identifier.uri | http://hdl.handle.net/11407/8680 | |
| dc.language.iso | eng | |
| dc.publisher | John Wiley and Sons Ltd | spa |
| dc.publisher.faculty | Facultad de Ingenierías | spa |
| dc.publisher.program | Ingeniería de Sistemas | spa |
| dc.relation.isversionof | https://www.scopus.com/inward/record.uri?eid=2-s2.0-85197374675&doi=10.1002%2fsmr.2704&partnerID=40&md5=b635ade751f9e593a97f3bf2997568a4 | |
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| dc.rights.accessrights | info:eu-repo/semantics/restrictedAccess | |
| dc.source | Journal of Software: Evolution and Process | |
| dc.source | J. Softw. Evol. Process | |
| dc.source | Scopus | |
| dc.subject | Development of software-controlled systems in automobiles | eng |
| dc.subject | Gamification | eng |
| dc.subject | Social and human factors | eng |
| dc.subject | Soft skills | eng |
| dc.subject | Software process improvement | eng |
| dc.subject | Abstracting | eng |
| dc.subject | Economic and social effects | eng |
| dc.subject | Human engineering | eng |
| dc.subject | Motivation | eng |
| dc.subject | Process engineering | eng |
| dc.subject | Software design | eng |
| dc.subject | Attractive strategies | eng |
| dc.subject | Automotive software | eng |
| dc.subject | Classifieds | eng |
| dc.subject | Controlled system | eng |
| dc.subject | Development of software-controled system in automobile | eng |
| dc.subject | Gamification | eng |
| dc.subject | Social and human factor | eng |
| dc.subject | Soft skills | eng |
| dc.subject | Software Process Improvement | eng |
| dc.subject | Software-development environments | eng |
| dc.subject | Automotive industry | eng |
| dc.title | Promoting social and human factors through a gamified automotive software development environment | eng |
| dc.type | Article | |
| dc.type.local | Artículo de revista | spa |
| dc.type.version | info:eu-repo/semantics/publishedVersion |
