Promoting social and human factors through a gamified automotive software development environment

dc.contributor.affiliationGasca-Hurtado, G.P., Ingeniería en Sistemas, Facultad de Ingenierías, Universidad de Medellín, Medellín, Colombia
dc.contributor.affiliationMuñoz, M., Centro de Investigación en Matemáticas, Zacatecas, Mexico
dc.contributor.affiliationSameh, S., Valeo Innovation Automotive Software, Cairo, Egypt
dc.contributor.authorGasca-Hurtado G.P
dc.contributor.authorMuñoz M
dc.contributor.authorSameh S.
dc.date.accessioned2024-12-27T20:51:42Z
dc.date.available2024-12-27T20:51:42Z
dc.date.issued2024
dc.descriptionGamification is an attractive strategy for different contexts, including software process improvement, where it presents positive results associated with increased factors such as motivation and others classified into social and human factors. Such factors are required to improve software processes in the automotive industry due to the influence of changes in the conditions and the behavior of individuals. However, the treatment of gamification strategies requires rigor at a scientific level. Therefore, it is necessary to analyze critical dimensions such as the gamification maturity level, the ability to intervene, and the influence of social and human factors. Such analysis is motivated by the relationship between social and human factors and the success of a process improvement. The above justifies the researchers' interest in this article in analyzing a gamification strategy implemented in the automotive industry from such dimensions. Therefore, this article presents the analysis from the point of view of developing software-controlled systems in automobiles. Besides, it uses a deductive approach to conduct this analysis to abstract all the design aspects of a strategy created and implemented in a software development automotive environment. One of the most representative findings of this study is the strategy's capacity to promote SHF, which identifies motivation, commitment, team cohesion, emotional intelligence, and autonomy. © 2024 John Wiley & Sons Ltd.
dc.identifier.doi10.1002/smr.2704
dc.identifier.instnameinstname:Universidad de Medellínspa
dc.identifier.issn20477481
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellínspa
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.urihttp://hdl.handle.net/11407/8680
dc.language.isoeng
dc.publisherJohn Wiley and Sons Ltdspa
dc.publisher.facultyFacultad de Ingenieríasspa
dc.publisher.programIngeniería de Sistemasspa
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85197374675&doi=10.1002%2fsmr.2704&partnerID=40&md5=b635ade751f9e593a97f3bf2997568a4
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dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceJournal of Software: Evolution and Process
dc.sourceJ. Softw. Evol. Process
dc.sourceScopus
dc.subjectDevelopment of software-controlled systems in automobileseng
dc.subjectGamificationeng
dc.subjectSocial and human factorseng
dc.subjectSoft skillseng
dc.subjectSoftware process improvementeng
dc.subjectAbstractingeng
dc.subjectEconomic and social effectseng
dc.subjectHuman engineeringeng
dc.subjectMotivationeng
dc.subjectProcess engineeringeng
dc.subjectSoftware designeng
dc.subjectAttractive strategieseng
dc.subjectAutomotive softwareeng
dc.subjectClassifiedseng
dc.subjectControlled systemeng
dc.subjectDevelopment of software-controled system in automobileeng
dc.subjectGamificationeng
dc.subjectSocial and human factoreng
dc.subjectSoft skillseng
dc.subjectSoftware Process Improvementeng
dc.subjectSoftware-development environmentseng
dc.subjectAutomotive industryeng
dc.titlePromoting social and human factors through a gamified automotive software development environmenteng
dc.typeArticle
dc.type.localArtículo de revistaspa
dc.type.versioninfo:eu-repo/semantics/publishedVersion

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