Serious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]

dc.contributor.affiliationGloria Piedad Gasca-Hurtado Cristian Felipe Garciá Giraldo, Facultad de Ingenieriás, Maestriá en Ingenieriá de Software, Universidad de Medellín, Medellín, Colombiaspa
dc.contributor.authorGomez-Alvarez M.C.
dc.date.accessioned2017-12-19T19:36:47Z
dc.date.available2017-12-19T19:36:47Z
dc.date.issued2016
dc.description.abstractActually serious games are becoming a teaching and learning strategy deals with high motivation levels and concept assimilation in students. Particularly, videogames supported in technology to enrich the learning experience. For these reason, the universities have an interest in serious games for attracting new generations. In the case of software project management, there is a constant concern for looking new strategies to streamline the professional training process. This paper presents the technical and pedagogical design of a videogame called Riskware, like an evolution of a board game for risk management teaching in software projects. Such videogame. © 2016 IEEE.eng
dc.identifier.doi10.1109/ColumbianCC.2016.7750804
dc.identifier.instnameinstname:Universidad de Medellínspa
dc.identifier.isbn9781509029662
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellínspa
dc.identifier.urihttp://hdl.handle.net/11407/4312
dc.language.isospa
dc.publisherInstitute of Electrical and Electronics Engineers Inc.spa
dc.publisher.facultyFacultad de Ingenieríasspa
dc.relation.ispartof2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedingsspa
dc.relation.isversionofhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85006994790&doi=10.1109%2fColumbianCC.2016.7750804&partnerID=40&md5=41b8e2d96d45b66fea6838cb826ede36
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dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceScopusspa
dc.subject.proposalrisk managementeng
dc.subject.proposalserious gameseng
dc.subject.proposalvideogameseng
dc.subject.proposalPersonnel trainingeng
dc.subject.proposalProject managementeng
dc.subject.proposalTeachingeng
dc.subject.proposalLearning experienceseng
dc.subject.proposalPedagogical designseng
dc.subject.proposalProfessional trainingeng
dc.subject.proposalSerious gameseng
dc.subject.proposalSoftware project managementeng
dc.subject.proposalTeaching and learning strategyeng
dc.subject.proposalTeaching strategyeng
dc.subject.proposalVideo gameeng
dc.subject.proposalRisk managementeng
dc.titleSerious games as a teaching strategy for software projects risk management [Juegos serios como estrategia de ensenañza del proceso de gestión de riesgos de software: Prototipo de un videojuego]spa
dc.typeConference Paper
dc.type.driverinfo:eu-repo/semantics/conferenceObject
dc.type.versioninfo:eu-repo/semantics/publishedVersion

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