Coffee Fun, herramienta gamificada basada en la metodología de desarrollo ágil de videojuegos SUM.
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Universidad de Medellín
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En los años recientes, los juegos serios han sido aplicados a diferentes contextos de aplicación, resaltando su contribución en el sector educativo. En este artículo de tipo original se presenta el diseño, construcción y evaluación del videojuego Coffee Fun. Este es un juego serio orientado a niños y niñas de 8 a 12 años de edadque presenta una temática de cultivo del grano de café en un entorno de simulación, en el cual cada jugador ayuda al crecimiento de esta planta por medio de unas herramientas suministradas en cada nivel del videojuego; en este se presentan escenarios con entornos relacionados al cultivo del café para cada una de sus etapas en una serie de niveles que el jugador debe superar para completar el juego mediante un proceso de aprendizaje y entretenimiento.
In recent years, serious games have been applied in different contexts of application, highlighting their contribution in the educational context. This original type article presents the design, construction and evaluation of the Coffee Fun video game. Coffee Fun is a video serious game aimed at children aged 8 to 12 years old; the game has as a theme the growing of coffee beans in a simulation environment in which each player helps the growth of this plant by a few tools provided at each level of the game; in the game, different scenarios related to coffee growing environments are presented for each of its stages in a series of levels that the player must overcome to complete the game through a process of learning and entertainment.
In recent years, serious games have been applied in different contexts of application, highlighting their contribution in the educational context. This original type article presents the design, construction and evaluation of the Coffee Fun video game. Coffee Fun is a video serious game aimed at children aged 8 to 12 years old; the game has as a theme the growing of coffee beans in a simulation environment in which each player helps the growth of this plant by a few tools provided at each level of the game; in the game, different scenarios related to coffee growing environments are presented for each of its stages in a series of levels that the player must overcome to complete the game through a process of learning and entertainment.
Palabras clave
Abonos, Café, Cultivos, Estados del café, Gamificación, Metodología ágil, Semillas de café, Simulación, Suministro, Videojuego serio, Agile methodology, Coffee, Coffee seeds, Crop, Fertilizers, Gamification, Simulation, Supply, United coffee, Videogame
