Perceived usability of a serious game for the learning of histological images in medical students

dc.audienceComunidad Universidad de Medellínspa
dc.contributor.authorVázquez Flores, Jorge Martín
dc.contributor.authorMenéndez Domínguez, Víctor Hugo
dc.contributor.authorRubio Zapata, Héctor Armando
dc.contributor.authorCastellanos Bolaños, María Enriqueta
dc.coverage.spatialLat: 06 15 00 N degrees minutes Lat: 6.2500 decimal degreesLong: 075 36 00 W degrees minutes Long: -75.6000 decimal degrees
dc.date.accessioned2025-09-17T14:03:30Z
dc.date.available2025-09-17T14:03:30Z
dc.date.issued2025-07-17
dc.descriptionThis study explores the perceived usability of Histolok, a serious game developed to support the learning of histological images for medical students. Histolok combines playful elements and self-assessment to reinforce visual memory, which is essential for identifying tissues and organs. This tool enables students to practice and evaluate their knowledge through interactive exams, fostering competitive and motivating learning. By using the System Usability Scale (SUS) to evaluate a group of students, the perceived usability of the software as an educational tool was analyzed. The results indicated high acceptance of the software, highlighting its ease of use and its potential to enhance autonomous medical learning and knowledge retention.eng
dc.descriptionEste estudio explora la usabilidad percibida de Histolok, un juego serio desarrollado para apoyar el aprendizaje de imágenes histológicas para estudiantes de medicina. Histolok combina elementos lúdicos y autoevaluación para reforzar la memoria visual, esencial para identificar tejidos y órganos. Esta herramienta permite a los estudiantes practicar y evaluar sus conocimientos mediante exámenes interactivos, fomentando un aprendizaje competitivo y motivador. Mediante el uso de la Escala de Usabilidad del Sistema (SUS) para evaluar a un grupo de estudiantes, se analizó la usabilidad percibida del software como herramienta educativa. Los resultados indicaron una alta aceptación del software, destacando su facilidad de uso y su potencial para mejorar el aprendizaje médico autónomo y la retención de conocimientos.spa
dc.format.extentp. 1-12spa
dc.format.mediumElectrónicospa
dc.format.mimetypePDF
dc.identifier.doihttps://doi.org/10.22395/rium.v24n46a2
dc.identifier.eissn2248-4094
dc.identifier.instnameinstname:Universidad de Medellínspa
dc.identifier.issn1692-3324
dc.identifier.reponamereponame:Repositorio Institucional Universidad de Medellínspa
dc.identifier.repourlrepourl:https://repository.udem.edu.co/
dc.identifier.urihttp://hdl.handle.net/11407/9167
dc.language.isospa
dc.publisherUniversidad de Medellínspa
dc.publisher.facultyFacultad de Ingenieríasspa
dc.publisher.placeMedellínspa
dc.relation.citationendpage12
dc.relation.citationissue46
dc.relation.citationstartpage1
dc.relation.citationvolume24
dc.relation.haspartRevista Ingenierías Universidad de Medellín; Vol. 24 Núm. 46 enero-junio 2025spa
dc.relation.ispartofseriesRevista Ingenierías Universidad de Medellín; Vol. 24 No. 46 (2025)spa
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dc.relation.urihttps://revistas.udem.edu.co/index.php/ingenierias/article/view/5148
dc.rights.creativecommonsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0*
dc.sourceRevista Ingenierías Universidad de Medellín; Vol. 24 No. 46 (2025): (enero-junio ); 1-12
dc.subjectUsabilityeng
dc.subjectSerious gameeng
dc.subjectHistologyeng
dc.subjectMedicineeng
dc.subjectLearningeng
dc.subjectUsabilidadspa
dc.subjectHistologíaspa
dc.subjectMedicinaspa
dc.subjectAprendizajespa
dc.titlePerceived usability of a serious game for the learning of histological images in medical studentseng
dc.titleUsabilidad percibida de un juego serio para el aprendizaje de imágenes histológicas en estudiantes de medicinaspa
dc.typeArticle
dc.type.coarhttp://purl.org/coar/resource_type/c_6501
dc.type.driverinfo:eu-repo/semantics/article
dc.type.localArtículo científicospa
dc.type.versioninfo:eu-repo/semantics/publishedVersion

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