Realidad virtual como buena práctica para trabajo en equipo con estudiantes de ingeniería

dc.contributor.affiliationGasca-Hurtado, G.P., Universidad de Medellín, Facultad de Ingeniería, Cra. 87 No. 30-65, Medellín, Antioquia, Colombiaspa
dc.contributor.affiliationUniversidad de Guadalajara, CUCEI, Av. Revolución 1500, C.P., Guadalajara, Jalisco, Mexicospa
dc.contributor.affiliationGómez-Álvarez, M.C., Universidad de Medellín, Facultad de Ingeniería, Cra. 87 No. 30-65, Medellín, Antioquia, Colombiaspa
dc.contributor.affiliationPlascencia-Osuna, O.A., Universidad de Guadalajara, CUCEI, Av. Revolución 1500, C.P., Guadalajara, Jalisco, Mexicospa
dc.contributor.affiliationCalvo-Manzano, J.A., Universidad Politécnica de Madrid, Facultad de Informática, Campus de Montegancedo, Boadilla del Monte, C.P, Madrid, Spainspa
dc.contributor.authorGasca-Hurtado G.P.
dc.contributor.authorPeña A.
dc.contributor.authorGómez-Álvarez M.C.
dc.contributor.authorPlascencia-Osuna O.A.
dc.contributor.authorCalvo-Manzano J.A.
dc.date.accessioned2016-07-27T22:07:57Z
dc.date.available2016-07-27T22:07:57Z
dc.date.issued2015
dc.description.abstractVirtual reality is an alternative for student's motivation, allowing them actions like flying or observing the environment from different perspectives in a controlled way. Multiuser interaction in virtual reality leads to collaborative virtual environments that promote the development of social skills in teamwork, in particular with members in different geographic locations. In these contexts there are different virtual reality application proposals transporting students to environments where they make team decisions for achieving intended goals. However, such proposals do not emphasize the importance of identifying the strengths of each team member for the improvement in the team performance. This paper presents a virtual reality-based videogame incorporating gamification principles for promoting and improving teamwork in engineering students.eng
dc.identifier.doi10.17013/risti.16.76-91
dc.identifier.issn16469895
dc.identifier.urihttp://hdl.handle.net/11407/2489
dc.language.isozho
dc.publisherAssociacao Iberica de Sistemas e Tecnologias de Informacaospa
dc.relation.ispartofRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao Volume 2015, Issue 16, 2015, Pages 76-91eng
dc.relation.isversionofhttp://www.scopus.com/inward/record.url?eid=2-s2.0-84962148548&partnerID=40&md5=8e24c53a78ec9be5f92aa1aa579eac5b
dc.rights.accessrightsinfo:eu-repo/semantics/restrictedAccess
dc.sourceScopusspa
dc.subject.proposalCollaborative virtual environmenteng
dc.subject.proposalEngineering educationeng
dc.subject.proposalGamificationeng
dc.subject.proposalTeamworkeng
dc.subject.proposalVirtual realityeng
dc.titleRealidad virtual como buena práctica para trabajo en equipo con estudiantes de ingenieríaspa
dc.typeArticle
dc.type.driverinfo:eu-repo/semantics/article

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